

Their Supers can double their damage output, and landing all of their shots charges almost half of another one. Both of these Brawlers have fast charges rates for their Supers, even after considering the nerfs Brawlers have in this mode. Colt's Slick Boots Star Power, however, is in use for the entire match, and he does more damage than Rico. Rico's Multiball Launcher Gadget does decent burst damage in enclosed spaces, but as more and more buildings get destroyed it becomes less effective. His Star Power Robo Retreat allows him to continue damaging the boss without the risk of suddenly being knocked out by one of the monster's chomps.

Useful Brawlers Colt and Rico: Unlike Colt, Rico's Super does not destroy buildings and his mechanics works well with some of the map's confined nature. The last level that you can complete is Insane XVI.Ĭhomp and leap attacks, starts getting angry depending on its healthġ0% attack increase for every level past Insane After its enraged phase, the monster becomes completely immune to slowdowns, stuns, and knockbacks.Įvery time you beat the monster, it gains more health and abilities. The monster can only be stunned for a split second. Immunity: Slowdowns and stuns are less effective during the monster's normal and angry phases.The attack has a 2-second windup and stuns nearby Brawlers for 2 seconds in a 3.33 tile radius and deals 1 damage to them. When the monster is about to spin, it will show three flashing red arrows above it to warn you to of its attack. Spin: When the monster is overwhelmed, it will use an area-of-effect attack to stun Brawlers.While in the air, the monster is immune to all damage besides effects applied over time. Once the monster goes enraged, it will use this ability whenever it can to destroy any remaining buildings.

After the first anger phase is over, the monster uses this attack to catch up to nearby buildings in an 11 tile radius. This ability knocks back Brawlers and deals 1000+ damage, but has a 1.5-second windup.
